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|Title:||Virtual Gaming Simulation : Crisis intervention|
|Abstract:||The following Virtual Gaming Simulation (VGS) was a student-led project which involved a digital recreation of a mental health scenario to demonstrate a suicide risk assessment. This VGS provides learners with the opportunity to make decisions in a setting that replicates the complicated conditions of working with a client who is suicidal in a safe learning environment. The main objective of this project is to increase learners’ confidence and readiness when working with clients who are suicidal. This VGS provides a performance report and self-debrief questions to increase the learners’ decision-making skills and application of practical knowledge. User guides are also available to help educators integrate this VGS in courses, trainings, and/or workshops.|
|Appears in Collections:||VLS Collection|
Files in This Item:
|educator-guide-course1.pdf||%%dl%% Digital PDF||11.76 kB||View/Open|
|educator-guide-training2.pdf||%%dl%% Digital PDF||9.74 kB||View/Open|
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