Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1336
Title: Storytelling for Virtual Reality online course
Authors: Elfanbaum, Yael
Wiggins, Rob
Sequin, Allison
Lau, Joanne
Hayes, Johanne
Lee, Sharon
Keywords: Ethics
VR
Storytelling
Issue Date: 28-Feb-2022
Publisher: Sheridan College
Ontario Learn
Abstract: Are you interested in developing scriptwriting and storytelling for realms completely different from the real world? Virtual Reality (VR) is an emerging field with opportunities in many industries ranging from programming, engineering, and media design to health care, skilled trades, and education. Examine how VR has influenced many of these industries to expand into immersive storytelling as a way to reach customers and audiences. Examine the pivotal role that creative and well-designed storytelling principles and tools play in film, virtual production, and journalism. This course provides you with the opportunity to develop your content creating skills for the VR medium within a storytelling framework.  Storytelling for Virtual Reality (VR) focuses on creating high quality VR experiences – to tell better stories and to enhance the VR experience through the medium of storytelling. In this course, learners will analyze the potential of VR and will examine ways to adapt stories to the VR medium. Learners will develop skills to recognize the unique features of VR that help enhance an experience, suspend disbelief, and expand the ability to empathize with others. Learners will identify and apply methods of directing and editing in a sphere, where the viewer is immersed in the world of the story. With a focus on using different features of VR as a storytelling medium, learners identify and leverage viewer’s relationships in the VR stories and learn how to use interactivity as a storytelling tool.  By the end of this course, learners will leverage foundational immersive storytelling concepts to be able to create a basic script and a storyboard for their own virtual reality (VR) story. To achieve the critical performance outcome, students will have demonstrated the ability to: 1. Identify and adapt stories that will work in virtual reality (VR). 2. Identify and leverage concepts and methods for working in a sphere environment. 3. Engage interactivity as a storytelling tool. 4. Identify and leverage the viewer’s relationship to the story
URI: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1336
Other Identifiers: d3a0c829-aa43-42c8-8f1d-4306f5053eb6
Appears in Collections:VLS Collection

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