Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1400
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dc.contributor.authorHogue, Andrew-
dc.contributor.authorSzkudlarek, Veronika-
dc.contributor.authorQuevedo, Alvaro-
dc.contributor.authorvan Oostveen, Roland-
dc.contributor.otherSzmutni, Quinn-
dc.contributor.otherGlassford, Noah-
dc.contributor.otherSivarajah, Arthiran-
dc.contributor.otherMcFadden-Finlayson, Jack-
dc.contributor.otherPlatt, Ethan-
dc.contributor.otherRothe, Connor-
dc.date.accessioned2022-05-27T19:22:43Z-
dc.date.available2022-05-27T19:22:43Z-
dc.date.issued2022-03-31-
dc.identifierb589669a-4f2b-4da9-a833-6d0bf03d4ee8-
dc.identifier.urihttps://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1400-
dc.language.isoengen_US
dc.publisherOntario Tech Universityen_US
dc.publisherOCADUen_US
dc.rightsCC BY | https://creativecommons.org/licenses/by/4.0/en_US
dc.subjectpaintingen_US
dc.subjecttoolsen_US
dc.subjectcolour theoryen_US
dc.titleDevelopment of an XR-Art Studio Application to Enhance Remote Learning of the Traditional Artsen_US
dc.typeLearning Objecten_US
dcterms.accessRightsOpen Accessen_US
dcterms.accessRightsOpen Access-
dcterms.educationLevelUniversity - Undergraduateen_US
dc.identifier.slughttps://openlibrary.ecampusontario.ca/catalogue/item/?id=b589669a-4f2b-4da9-a833-6d0bf03d4ee8-
ecO-OER.AdoptedNoen_US
ecO-OER.AncillaryMaterialNoen_US
ecO-OER.ISNI0000 0000 9538 916Xen_US
ecO-OER.ReviewedNoen_US
ecO-OER.AccessibilityStatementNoen_US
lrmi.learningResourceTypeInteractive Activity - Extended Realityen_US
lrmi.learningResourceTypeLearning Resource - Softwareen_US
lrmi.learningResourceTypeLearning Resource - Reference Materialen_US
ecO-OER.POD.compatibleNoen_US
dc.description.abstractThe shift from in-person studio instruction to virtual classrooms, accelerated by the COVID-19 pandemic, revealed many learning disparities in the visual Arts associated with developing proper prediction of colour to nurturing colour sensitivities of cross-cultural perspectives. Our XR learning tool assists students both in the context of their own work and a broader artistic discourse, enabling a new generation of creators to develop transferable knowledge as well as psychomotor skills. Combining the Game and XR development expertise at Ontario Tech University with the Traditional Fine Arts expertise at OCADU, the XRAS is an innovative and effective solution to the challenges presented by remote learning. The XRAS app goal is to simulate the fundamental aspects of a traditional art studio using XR to bring the studio into students’ own homes. XR, an umbrella of rapidly-advancing, immersive technologies including virtual (VR), augmented (AR) and mixed (MR) reality. XR is an exciting tool for developing engaging virtual experiences for creators, facilitating the visualization and practice of skills otherwise dependent on specialized equipment and in-person educational settings. XR provides opportunities to democratize and disseminate learning tools cost-effectively and enables long-distance collaboration from urban to remote communities, both at home and abroad.en_US
dc.subject.otherArt & Design - Visual Artsen_US
ecO-OER.VLS.projectIDUOIT-529en_US
ecO-OER.VLS.CategoryDigital Content - Create a New Simulation, Serious Game or XR Experienceen_US
ecO-OER.VLSYesen_US
ecO-OER.CVLPNoen_US
ecO-OER.ItemTypeLearning Resourceen_US
ecO-OER.MediaFormatPDFen_US
ecO-OER.VLS.cvlpSupportedNoen_US
Appears in Collections:Ontario OER Collection
VLS Collection

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