Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1563
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dc.contributor.authorCenteno, Hector-
dc.contributor.editorCenteno, Hector-
dc.contributor.otherWei, Lulu-
dc.contributor.otherSanchez, Raphael-
dc.date.accessioned2022-07-25T16:03:26Z-
dc.date.available2022-07-25T16:03:26Z-
dc.date.issued2022-03-31-
dc.identifier332942d9-5b32-4b4f-be1f-bdbe7006680d-
dc.identifier.urihttps://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1563-
dc.language.isoengen_US
dc.relation.haspartResource Files | https://ecampusontario-my.sharepoint.com/:f:/g/personal/library_ecampusontario_ca/Eg-pcBrBRNlIpwnY7IxW7EoBbzIziG4xuxryALk6RLl2BA?e=DI3rWsen_US
dc.rightsCC BY-NC | https://creativecommons.org/licenses/by-nc/4.0/en_US
dc.subjectvirtual-productionen_US
dc.subject3den_US
dc.subjectcinemaen_US
dc.titleUnreal Engine 4 : Intermediateen_US
dc.typeLearning Objecten_US
dcterms.accessRightsOpen Accessen_US
dcterms.accessRightsOpen Access-
dcterms.educationLevelCollegeen_US
dcterms.educationLevelUniversity - Undergraduateen_US
dcterms.educationLevelUniversity - Graduate & Post-Graduateen_US
dcterms.educationLevelAdult and Continuing Educationen_US
dc.identifier.slughttps://openlibrary.ecampusontario.ca/catalogue/item/?id=332942d9-5b32-4b4f-be1f-bdbe7006680d-
dc.rights.holderYork Universityen_US
ecO-OER.AdoptedNoen_US
ecO-OER.AncillaryMaterialYesen_US
ecO-OER.ISNI0000 0004 1936 9430en_US
ecO-OER.ReviewedNoen_US
ecO-OER.AccessibilityStatementNoen_US
lrmi.learningResourceTypeEducational Uniten_US
lrmi.learningResourceTypeEducational Unit - Courseen_US
lrmi.learningResourceTypeEducational Unit - Micro-Credentialen_US
ecO-OER.POD.compatibleNoen_US
dc.description.abstractThis course aims to provide a general overview of Unreal Engine as used in the Media Arts and Virtual Production, through the development of a simple project conceived and executed by media artist Hector Centeno. This course covers production paths that include the creation of virtual cinematography using tracked cameras (Simulcam) and real-time green screen compositing, specifically: how to set up a VCAM using Vive Trackers, baked lighting for scene optimization, general overview of the equipment and configuration for real-time compositing, and execution of a green screen based performance . Emphasis is placed on the use of the required techniques and processes that satisfy the desired artistic goals of the project, without attempting to explain every detail of the used tools. In this way, Media Artists desiring to incursion into using Unreal Engine for Virtual Production will get an overall sense of a simple process from beginning to end as experienced from the perspective of a creator.en_US
dc.subject.otherArt & Designen_US
dc.subject.otherArt & Design - Digital Artsen_US
dc.subject.otherArt & Design - Visual Artsen_US
ecO-OER.VLS.projectIDYORK-768en_US
ecO-OER.VLS.CategoryDigital Content - Create Content for a Short-Duration  Learning Opportunityen_US
ecO-OER.VLSYesen_US
ecO-OER.CVLPNoen_US
ecO-OER.ItemTypeShort-Duration Learningen_US
ecO-OER.MediaFormatVideoen_US
ecO-OER.VLS.cvlpSupportedNoen_US
Appears in Collections:Ontario OER Collection
VLS Collection



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