Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1752
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dc.contributor.authorMensink, Paul-
dc.contributor.authorBriona, Lisa-
dc.contributor.authorDecoito, Isha-
dc.date.accessioned2023-03-03T21:04:48Z-
dc.date.available2023-03-03T21:04:48Z-
dc.date.issued2023-02-28-
dc.identifier282d1a79-4f02-4863-a097-bfd812a76cc8-
dc.identifier.urihttps://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1752-
dc.description.sponsorshipThis project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.en_US
dc.language.isoengen_US
dc.relation.isformatofhttps://marinexr.ca/en_US
dc.rightsCC BY-NC-ND | https://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.subjectARen_US
dc.subjectoceanen_US
dc.subjectbiologyen_US
dc.titleMarineXR : Ocean Education in Augmented Realityen_US
dc.typeSoftwareen_US
dcterms.accessRightsOpen Accessen_US
dcterms.accessRightsOpen Access-
dcterms.educationLevelUniversity - Undergraduateen_US
dcterms.educationLevelAdult and Continuing Educationen_US
dcterms.educationLevelOtheren_US
dc.identifier.slughttps://openlibrary.ecampusontario.ca/catalogue/item/?id=282d1a79-4f02-4863-a097-bfd812a76cc8-
ecO-OER.AdoptedNoen_US
ecO-OER.AncillaryMaterialNoen_US
ecO-OER.InstitutionalAffiliationWestern Universityen_US
ecO-OER.ISNI0000 0004 1936 8884en_US
ecO-OER.ReviewedNoen_US
ecO-OER.AccessibilityStatementNoen_US
lrmi.learningResourceTypeEducational Uniten_US
lrmi.learningResourceTypeEducational Unit - Lessonen_US
lrmi.learningResourceTypeInteractive Activityen_US
lrmi.learningResourceTypeInteractive Activity - Extended Realityen_US
lrmi.learningResourceTypeInteractive Activity - Game/Serious Gameen_US
lrmi.learningResourceTypeInteractive Activity - Participatory Learningen_US
lrmi.learningResourceTypeAssessmenten_US
lrmi.learningResourceTypeAssessment - Self-Assessment/Practiceen_US
lrmi.learningResourceTypeAssessment - Question Bank/Problem Seten_US
lrmi.learningResourceTypeLearning Resourceen_US
lrmi.learningResourceTypeLearning Resource - Softwareen_US
ecO-OER.POD.compatibleNoen_US
dc.description.abstractThe development of science education within our post-secondary institutions, including broadly building scientific literacy and inquiry for the purposes of creating well-rounded citizens, is of critical importance for both scientists and non-scientists alike. A transition to hybrid campuses must continue to engage students in science, especially those from diverse disciplinary backgrounds that see themselves less as science ‘people’ and report a lack of intrinsic motivation and engagement with STEM subject matter. Immersive technologies, such as augmented reality, have shown great promise in improving engagement with educational content. MarineXR is an augmented reality (AR) educational application focused on engaging all students in the nature of science conceptions, including the practice of science and scientists by fostering environmental awareness and responsibility through an ocean ecology focus. In partnership with Canadian educational technology company, EXAR Studios, we have created a fully immersive, multi-module ocean learning experience for integration into science curricula across Ontario. MarineXR is a freely available, fully immersive, augmented reality mobile application for both Apple and Android phones. MarineXR utilizes both ‘tap-to-place’ (user-defined) and real-time surface detection (via phone camera) to place 3D models in the user’s environment. We have developed two different ocean educational experiences within the app that demonstrate the effectiveness of two different technological approaches to using AR for education. Experience 1: Basking shark conservation Using the principles of gamification, simulation, role-playing and immersion students explore scientific concepts and collect real-time data, using an enticing case study showcasing Canada’s largest shark species, the basking shark. This experience takes students on an exploratory journey where they learn about basking shark biology and how scientists learn more about them. This experience features a guided narration (with closed captions) to gently walk users through the experience. Experience 2: Ocean species learning modules Our species learning modules use realistic and animated 3D representations of marine and freshwater species to teach students about their physiology, morphology and ecology. Species are grouped into modules according to the learning objectives (e.g., coral reef biodiversity) and each species includes interactive information pop-ups. Students can test their learning with formative assessment questions including multiple choice and true/false (correct and incorrect answer feedback provided). We have developed a range of 16 built-in modules covering topics such as coral bleaching, commercial fisheries and ocean plastic. Instructors have an opportunity to create their own modules through a web-based portal where they can select from over 100 marine species for their lessons.en_US
dc.subject.otherSciencesen_US
dc.subject.otherSciences - Biologyen_US
ecO-OER.VLS.projectIDWEST-419en_US
ecO-OER.VLS.CategoryDigital Content-XR - Technology Readiness Level (TRL) 8en_US
ecO-OER.VLSYesen_US
ecO-OER.CVLPNoen_US
ecO-OER.ItemTypeData/Dataseten_US
ecO-OER.ItemTypeInteractive Activityen_US
ecO-OER.ItemTypeLearning Resourceen_US
ecO-OER.ItemTypeSimulationen_US
ecO-OER.MediaFormatHTML/XMLen_US
ecO-OER.MediaFormatImageen_US
ecO-OER.MediaFormatPDFen_US
ecO-OER.MediaFormatOtheren_US
ecO-OER.VLS.cvlpSupportedNoen_US
Appears in Collections:Ontario OER Collection
VLS Collection

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Cover-image-436fae18-3bc8-47fc-b9e7-6449f4e23d94.png%%c%%3.71 MBimage/pngView/Open
Introduction-to-MarineXR-ea2cb7ce-7968-47fe-b6ad-af6d9f1216c6.pdf%%dl%% Digital PDF866.22 kBPDFView/Open


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