Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1890
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dc.contributor.authorEllis, Wendy-
dc.contributor.authorMastrilli, Paula-
dc.contributor.authorA’Court, Susan-
dc.contributor.authorHanna, Elizabeth-
dc.contributor.authorParker, Kate-
dc.contributor.authorForcier, Lisa-Marie-
dc.contributor.authorKennedy, Andrew-
dc.contributor.authorPirner, Diane-
dc.contributor.authorCosgrove, Caitlin-
dc.contributor.otherMalkova, Elena-
dc.contributor.otherZegada, Stevan-
dc.contributor.otherManish Anam, Mahek-
dc.contributor.otherNegi, Akshita-
dc.contributor.otherByelskyy, Sasha-
dc.contributor.otherFillion, Jean-Claude-
dc.date.accessioned2023-09-06T19:54:17Z-
dc.date.available2023-09-06T19:54:17Z-
dc.date.issued2023-
dc.identifiera016473d-d9cc-4f51-8d99-d8326aefecd3-
dc.identifier.urihttps://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1890-
dc.description.sponsorshipThis project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.en_US
dc.language.isoengen_US
dc.relation.isformatofhttps://app.affinitylearning.ca/community/browse/918en_US
dc.relation.ispartofserieshttps://openlibrary.ecampusontario.ca/item-details/#/ad9d3841-419a-40d6-9f08-0e52caea7b4a-
dc.rightsCC BY-SA | https://creativecommons.org/licenses/by-sa/4.0/en_US
dc.titleInterprofessional practice and the vulnerable young adult client : An immersive virtual gaming simulation (IPP-VGS360°)en_US
dc.typeLearning Objecten_US
dcterms.accessRightsOpen Accessen_US
dcterms.educationLevelCollegeen_US
dcterms.educationLevelUniversity - Undergraduateen_US
dcterms.educationLevelAdult and Continuing Educationen_US
dc.identifier.slughttps://openlibrary.ecampusontario.ca/catalogue/item/?id=a016473d-d9cc-4f51-8d99-d8326aefecd3-
dc.rights.holderWendy Ellisen_US
ecO-OER.AdoptedNoen_US
ecO-OER.AncillaryMaterialYesen_US
ecO-OER.InstitutionalAffiliationGeorge Brown Collegeen_US
ecO-OER.ISNI0000 0001 0418 7624en_US
ecO-OER.ReviewedNoen_US
ecO-OER.AccessibilityStatementNoen_US
lrmi.learningResourceTypeInstructional Objecten_US
lrmi.learningResourceTypeInstructional Object - Teaching/Learning Strategyen_US
lrmi.learningResourceTypeInteractive Activityen_US
lrmi.learningResourceTypeInteractive Activity - Game/Serious Gameen_US
lrmi.learningResourceTypeInteractive Activity - Participatory Learningen_US
lrmi.learningResourceTypeLearning Resourceen_US
lrmi.learningResourceTypeLearning Resource - Reference Materialen_US
ecO-OER.POD.compatibleNoen_US
dc.description.abstractThis virtual gaming simulation (VGS) with 360° video integration is an Open Educational Resource (OER) accessible in both English and French language. This OER is grounded in the theoretical foundations of interprofessional practice (IPP). The IPP-VGS360° will prepare healthcare-related learners and professionals to recognize and respond to the needs of a vulnerable young adult seeking mental health support in a hospital setting.en_US
dc.subject.otherHealth Sciencesen_US
dc.subject.otherHealth Sciences - Allied Healthen_US
dc.subject.otherHealth Sciences - Medicineen_US
dc.subject.otherHealth Sciences - Nursingen_US
dc.subject.otherHealth Sciences - Psycho-Social Therapiesen_US
ecO-OER.VLS.projectIDGBRO-214en_US
ecO-OER.VLS.CategoryDigital Content - Create a New Simulation, Serious Game or XR Experienceen_US
ecO-OER.VLSYesen_US
ecO-OER.CVLPNoen_US
ecO-OER.ItemTypeInstructional Objecten_US
ecO-OER.ItemTypeInteractive Activityen_US
ecO-OER.MediaFormatOtheren_US
ecO-OER.VLS.cvlpSupportedNoen_US
Appears in Collections:Ontario OER Collection
VLS Collection

Files in This Item:
File Description SizeFormat 
cover.jpg%%c%%829.76 kBJPEGView/Open
IPP-VGS360 English Version.zip%%anc%% Resources for Educators: Files for adaptation (CC BY-SA)133.25 MBzipView/Open


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