Please use this identifier to cite or link to this item:
https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/2709| Title: | Practical Game Programming |
| Authors: | Wang, Harris Ridgewell, Walter Cockcroft, Daniel Cockcroft, Daniel |
| Keywords: | Athabasca Game Programming |
| Issue Date: | 1-Jun-2026 |
| Publisher: | Athabasca University Press |
| Abstract: | Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments. |
| URI: | https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/2709 |
| ISBN: | 9781998944224 (pdf) 9781998944231 (epub) 9781998944217 (paperback) |
| Other Identifiers: | f27b6d5f-b463-44d5-99e6-51c54eb9b88b |
| Appears in Collections: | Ontario OER Collection |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| OER-202606_Wang_Ridgewell_2026-Practical-Game-Programming.epub | %%dl%% EPUB | 2.38 MB | EPUB | View/Open |
| OER-202606_Wang_Ridgewell_2026-Practical-Game-Programming.pdf | %%dl%% Digital PDF | 3.46 MB | View/Open | |
| Practical-Game-Programming-cover-web-420x600.jpg | %%c%% | 64.26 kB | JPEG | View/Open |
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