Please use this identifier to cite or link to this item: https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/980
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dc.contributor.authorCarlson, Wayne E.-
dc.date.accessioned2021-12-22T21:51:34Z-
dc.date.available2021-12-22T21:51:34Z-
dc.date.issued2017-06-20-
dc.identifier90d8bf1c-9990-4d0b-a882-e104156a5bf7-
dc.identifier.urihttps://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/980-
dc.description.tableofcontents1. The history of early computing technology-
dc.description.tableofcontents2. The emergence of graphics technology-
dc.description.tableofcontents3. The computer graphics industry evolves-
dc.description.tableofcontents4. Basic and applied research moves the industry-
dc.description.tableofcontents5. Basic and applied research moves the industry-
dc.description.tableofcontents6. Commercial Companies-
dc.description.tableofcontents7. Organizations, conferences, & graphics standards-
dc.description.tableofcontents8. Commercial Animation Software-
dc.description.tableofcontents9. Computer Artists-
dc.description.tableofcontents10. CAD/CAM/CADD/CAE-
dc.description.tableofcontents11. CG Production Companies-
dc.description.tableofcontents12. Analog approaches, non-linear editing, and compositing-
dc.description.tableofcontents13. Flight Simulation-
dc.description.tableofcontents14. CG in the Movies-
dc.description.tableofcontents15. Graphics Hardware Advancements-
dc.description.tableofcontents16. The GUI and the personal computer-
dc.description.tableofcontents17. Virtual Environments-
dc.description.tableofcontents18. Scientific Visualization-
dc.description.tableofcontents19. Quest for Visual Realism-
dc.description.tableofcontents20. CG Icons-
dc.language.isoengen_US
dc.publisherOhio State Universityen_US
dc.publisherOhio State University-
dc.relation.isformatofhttps://ohiostate.pressbooks.pub/graphicshistory/-
dc.rightsCC BY-NC-ND | https://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.titleComputer Graphics and Computer Animation : A Retrospective Overviewen_US
dc.typeBooken_US
dcterms.accessRightsOpen Accessen_US
dcterms.educationLevelUniversity - Undergraduate-
dc.identifier.slughttps://openlibrary.ecampusontario.ca/catalogue/item/?id=90d8bf1c-9990-4d0b-a882-e104156a5bf7-
ecO-OER.AdoptedNoen_US
ecO-OER.AncillaryMaterialNoen_US
ecO-OER.InstitutionalAffiliationOhio State Universityen_US
ecO-OER.ISNI0000 0001 2285 7943en_US
ecO-OER.ReviewedNoen_US
ecO-OER.AccessibilityStatementUnknown-
lrmi.learningResourceTypeInstructional Object - Video Asseten_US
lrmi.learningResourceTypeInstructional Object - Image Asseten_US
lrmi.learningResourceTypeLearning Resource - Booken_US
ecO-OER.POD.compatibleYesen_US
dc.description.abstractThis book collects together information and references that point to historical developments in the world of computer graphics. It is used in a history course at Ohio State University, so certain chapters are course-specific. The text covers the period between the early visual representations of data (c. 1950s) to the mid-1990s.en_US
dc.subject.otherArt & Design - Digital Artsen_US
dc.subject.otherTechnology - Computer Scienceen_US
ecO-OER.ItemTypeLearning Resource-
ecO-OER.MediaFormateBook-
ecO-OER.MediaFormatPDF-
Appears in Collections:Ontario OER Collection



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