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Escape the Office : The Use of VR Escape Room as an Alternative Teaching Strategy for QI Principles in Medical Education

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dc.contributor.author Jolin-Dahel, Kheira
dc.contributor.other Whaldron, Michael
dc.contributor.other David Kilby
dc.contributor.other Richard Beare
dc.contributor.other Archibald, Douglas
dc.contributor.other Duval, Marisa
dc.contributor.other Puncher, Jeffrey
dc.contributor.other Amrani, Selya
dc.contributor.other Chkipov, Philip
dc.contributor.other Steele, Marshall
dc.contributor.other Quon, Albert
dc.contributor.other Lueck, Jared
dc.contributor.other Sharma, Nischal
dc.contributor.other El-Outa, Mohammed
dc.contributor.other Mutangana, Jusley Xavier Amani
dc.contributor.other Eraydin, Cagan
dc.contributor.other Chahrour, Kamal
dc.contributor.other Qamar, Saad
dc.contributor.other Ingram, Andrew
dc.contributor.other Hacault-Parodi, Derek
dc.contributor.other Andreev, Daniel
dc.contributor.other Adjali, Kamil
dc.date.accessioned 2022-03-17T17:52:50Z
dc.date.available 2022-03-17T17:52:50Z
dc.date.issued 2022-02
dc.identifier 8f65a10d-88dc-4420-9856-915d2afef212
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1094
dc.description.sponsorship This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. en_US
dc.description.sponsorship This project is made possible with funding by the Government of Ontario and through eCampusOntario's support of the Virtual Learning Strategy.
dc.language.iso eng en_US
dc.publisher Department of Family Medicine, University of Ottawa en_US
dc.rights OCL 1.0 | https://www.ecampusontario.ca/wp-content/uploads/2021/10/Ontario-Commons-License-1.pdf en_US
dc.subject Quality improvement en_US
dc.subject Medical education en_US
dc.title Escape the Office : The Use of VR Escape Room as an Alternative Teaching Strategy for QI Principles in Medical Education en_US
dc.type Learning Object en_US
dcterms.accessRights Restricted Access
dcterms.accessRights Restricted Access en_US
dcterms.educationLevel University - Undergraduate en_US
dcterms.educationLevel University - Graduate & Post-Graduate en_US
dcterms.educationLevel Adult and Continuing Education en_US
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=8f65a10d-88dc-4420-9856-915d2afef212
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial Yes en_US
ecO-OER.InstitutionalAffiliation University of Ottawa en_US
ecO-OER.ISNI 0000 0001 2182 2255 en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement No en_US
lrmi.learningResourceType Interactive Activity - Extended Reality en_US
lrmi.learningResourceType Interactive Activity - Game/Serious Game en_US
lrmi.learningResourceType Interactive Activity - Participatory Learning en_US
ecO-OER.POD.compatible No en_US
dc.description.abstract A team-based escape room game in virtual reality to solidify quality improvement (QI) principals in medical education. en_US
dc.description.abstract Many faculty and learners are intimidated or uninterested by scholarly work. Escape rooms are a growing phenomenon that can be leveraged for educational needs. In addition to reinforcing principles using problem solving skills, the escape room allows learners to develop teamwork, leadership and communication abilities. en_US
dc.description.abstract Members of the team must solve various puzzles that rely on the application of QI principles (smart aim, benchmarking, identifying measures, tool analysis, run charts) in order to complete the game and “escape”. This fun way of applying knowledge can be easily delivered to medical students, residents and faculty both in academic and community environments. Benefits include increased knowledge retention as this is both interactive and fun. It will create a positive feeling toward QI and help increase engagement with further QI training and activities. en_US
dc.subject.other Health Sciences - Medicine en_US
ecO-OER.VLS.projectID OTTA-1262 en_US
ecO-OER.VLS.Category Digital Content - Create a New Simulation, Serious Game or XR Experience en_US
ecO-OER.VLS Yes
ecO-OER.VLS Yes en_US
ecO-OER.CVLP No
ecO-OER.CVLP No en_US
ecO-OER.ItemType Interactive Activity en_US
ecO-OER.MediaFormat XR/VR en_US
ecO-OER.VLS.cvlpSupported No en_US


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