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Computer Graphics and Computer Animation : A Retrospective Overview

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dc.contributor.author Carlson, Wayne E.
dc.date.accessioned 2021-12-22T21:51:34Z
dc.date.available 2021-12-22T21:51:34Z
dc.date.issued 2017-06-20
dc.identifier 90d8bf1c-9990-4d0b-a882-e104156a5bf7
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/980
dc.description.tableofcontents 1. The history of early computing technology
dc.description.tableofcontents 2. The emergence of graphics technology
dc.description.tableofcontents 3. The computer graphics industry evolves
dc.description.tableofcontents 4. Basic and applied research moves the industry
dc.description.tableofcontents 5. Basic and applied research moves the industry
dc.description.tableofcontents 6. Commercial Companies
dc.description.tableofcontents 7. Organizations, conferences, & graphics standards
dc.description.tableofcontents 8. Commercial Animation Software
dc.description.tableofcontents 9. Computer Artists
dc.description.tableofcontents 10. CAD/CAM/CADD/CAE
dc.description.tableofcontents 11. CG Production Companies
dc.description.tableofcontents 12. Analog approaches, non-linear editing, and compositing
dc.description.tableofcontents 13. Flight Simulation
dc.description.tableofcontents 14. CG in the Movies
dc.description.tableofcontents 15. Graphics Hardware Advancements
dc.description.tableofcontents 16. The GUI and the personal computer
dc.description.tableofcontents 17. Virtual Environments
dc.description.tableofcontents 18. Scientific Visualization
dc.description.tableofcontents 19. Quest for Visual Realism
dc.description.tableofcontents 20. CG Icons
dc.language.iso eng en_US
dc.publisher Ohio State University en_US
dc.publisher Ohio State University
dc.relation.isformatof https://ohiostate.pressbooks.pub/graphicshistory/
dc.rights CC BY-NC-ND | https://creativecommons.org/licenses/by-nc-nd/4.0/ en_US
dc.title Computer Graphics and Computer Animation : A Retrospective Overview en_US
dc.type Book en_US
dcterms.accessRights Open Access en_US
dcterms.educationLevel University - Undergraduate
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=90d8bf1c-9990-4d0b-a882-e104156a5bf7
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial No en_US
ecO-OER.InstitutionalAffiliation Ohio State University en_US
ecO-OER.ISNI 0000 0001 2285 7943 en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement Unknown
lrmi.learningResourceType Instructional Object - Video Asset en_US
lrmi.learningResourceType Instructional Object - Image Asset en_US
lrmi.learningResourceType Learning Resource - Book en_US
ecO-OER.POD.compatible Yes en_US
dc.description.abstract This book collects together information and references that point to historical developments in the world of computer graphics. It is used in a history course at Ohio State University, so certain chapters are course-specific. The text covers the period between the early visual representations of data (c. 1950s) to the mid-1990s. en_US
dc.subject.other Art & Design - Digital Arts en_US
dc.subject.other Technology - Computer Science en_US
ecO-OER.ItemType Learning Resource
ecO-OER.MediaFormat eBook
ecO-OER.MediaFormat PDF


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