dc.contributor.author |
Carlson, Wayne E. |
|
dc.date.accessioned |
2021-12-22T21:51:34Z |
|
dc.date.available |
2021-12-22T21:51:34Z |
|
dc.date.issued |
2017-06-20 |
|
dc.identifier |
90d8bf1c-9990-4d0b-a882-e104156a5bf7 |
|
dc.identifier.uri |
https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/980 |
|
dc.description.tableofcontents |
1. The history of early computing technology |
|
dc.description.tableofcontents |
2. The emergence of graphics technology |
|
dc.description.tableofcontents |
3. The computer graphics industry evolves |
|
dc.description.tableofcontents |
4. Basic and applied research moves the industry |
|
dc.description.tableofcontents |
5. Basic and applied research moves the industry |
|
dc.description.tableofcontents |
6. Commercial Companies |
|
dc.description.tableofcontents |
7. Organizations, conferences, & graphics standards |
|
dc.description.tableofcontents |
8. Commercial Animation Software |
|
dc.description.tableofcontents |
9. Computer Artists |
|
dc.description.tableofcontents |
10. CAD/CAM/CADD/CAE |
|
dc.description.tableofcontents |
11. CG Production Companies |
|
dc.description.tableofcontents |
12. Analog approaches, non-linear editing, and compositing |
|
dc.description.tableofcontents |
13. Flight Simulation |
|
dc.description.tableofcontents |
14. CG in the Movies |
|
dc.description.tableofcontents |
15. Graphics Hardware Advancements |
|
dc.description.tableofcontents |
16. The GUI and the personal computer |
|
dc.description.tableofcontents |
17. Virtual Environments |
|
dc.description.tableofcontents |
18. Scientific Visualization |
|
dc.description.tableofcontents |
19. Quest for Visual Realism |
|
dc.description.tableofcontents |
20. CG Icons |
|
dc.language.iso |
eng |
en_US |
dc.publisher |
Ohio State University |
en_US |
dc.publisher |
Ohio State University |
|
dc.relation.isformatof |
https://ohiostate.pressbooks.pub/graphicshistory/ |
|
dc.rights |
CC BY-NC-ND | https://creativecommons.org/licenses/by-nc-nd/4.0/ |
en_US |
dc.title |
Computer Graphics and Computer Animation : A Retrospective Overview |
en_US |
dc.type |
Book |
en_US |
dcterms.accessRights |
Open Access |
en_US |
dcterms.educationLevel |
University - Undergraduate |
|
dc.identifier.slug |
https://openlibrary.ecampusontario.ca/catalogue/item/?id=90d8bf1c-9990-4d0b-a882-e104156a5bf7 |
|
ecO-OER.Adopted |
No |
en_US |
ecO-OER.AncillaryMaterial |
No |
en_US |
ecO-OER.InstitutionalAffiliation |
Ohio State University |
en_US |
ecO-OER.ISNI |
0000 0001 2285 7943 |
en_US |
ecO-OER.Reviewed |
No |
en_US |
ecO-OER.AccessibilityStatement |
Unknown |
|
lrmi.learningResourceType |
Instructional Object - Video Asset |
en_US |
lrmi.learningResourceType |
Instructional Object - Image Asset |
en_US |
lrmi.learningResourceType |
Learning Resource - Book |
en_US |
ecO-OER.POD.compatible |
Yes |
en_US |
dc.description.abstract |
This book collects together information and references that point to historical developments in the world of computer graphics. It is used in a history course at Ohio State University, so certain chapters are course-specific. The text covers the period between the early visual representations of data (c. 1950s) to the mid-1990s. |
en_US |
dc.subject.other |
Art & Design - Digital Arts |
en_US |
dc.subject.other |
Technology - Computer Science |
en_US |
ecO-OER.ItemType |
Learning Resource |
|
ecO-OER.MediaFormat |
eBook |
|
ecO-OER.MediaFormat |
PDF |
|