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Development of an XR-Art Studio Application to Enhance Remote Learning of the Traditional Arts

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dc.contributor.author Hogue, Andrew
dc.contributor.author Szkudlarek, Veronika
dc.contributor.author Quevedo, Alvaro
dc.contributor.author van Oostveen, Roland
dc.contributor.other Szmutni, Quinn
dc.contributor.other Glassford, Noah
dc.contributor.other Sivarajah, Arthiran
dc.contributor.other McFadden-Finlayson, Jack
dc.contributor.other Platt, Ethan
dc.contributor.other Rothe, Connor
dc.date.accessioned 2022-05-27T19:22:43Z
dc.date.available 2022-05-27T19:22:43Z
dc.date.issued 2022-03-31
dc.identifier b589669a-4f2b-4da9-a833-6d0bf03d4ee8
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1400
dc.language.iso eng en_US
dc.publisher Ontario Tech University en_US
dc.publisher OCADU en_US
dc.rights CC BY | https://creativecommons.org/licenses/by/4.0/ en_US
dc.subject painting en_US
dc.subject tools en_US
dc.subject colour theory en_US
dc.title Development of an XR-Art Studio Application to Enhance Remote Learning of the Traditional Arts en_US
dc.type Learning Object en_US
dcterms.accessRights Open Access en_US
dcterms.accessRights Open Access
dcterms.educationLevel University - Undergraduate en_US
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=b589669a-4f2b-4da9-a833-6d0bf03d4ee8
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial No en_US
ecO-OER.ISNI 0000 0000 9538 916X en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement No en_US
lrmi.learningResourceType Interactive Activity - Extended Reality en_US
lrmi.learningResourceType Learning Resource - Software en_US
lrmi.learningResourceType Learning Resource - Reference Material en_US
ecO-OER.POD.compatible No en_US
dc.description.abstract The shift from in-person studio instruction to virtual classrooms, accelerated by the COVID-19 pandemic, revealed many learning disparities in the visual Arts associated with developing proper prediction of colour to nurturing colour sensitivities of cross-cultural perspectives. Our XR learning tool assists students both in the context of their own work and a broader artistic discourse, enabling a new generation of creators to develop transferable knowledge as well as psychomotor skills. Combining the Game and XR development expertise at Ontario Tech University with the Traditional Fine Arts expertise at OCADU, the XRAS is an innovative and effective solution to the challenges presented by remote learning. The XRAS app goal is to simulate the fundamental aspects of a traditional art studio using XR to bring the studio into students’ own homes. XR, an umbrella of rapidly-advancing, immersive technologies including virtual (VR), augmented (AR) and mixed (MR) reality. XR is an exciting tool for developing engaging virtual experiences for creators, facilitating the visualization and practice of skills otherwise dependent on specialized equipment and in-person educational settings. XR provides opportunities to democratize and disseminate learning tools cost-effectively and enables long-distance collaboration from urban to remote communities, both at home and abroad. en_US
dc.subject.other Art & Design - Visual Arts en_US
ecO-OER.VLS.projectID UOIT-529 en_US
ecO-OER.VLS.Category Digital Content - Create a New Simulation, Serious Game or XR Experience en_US
ecO-OER.VLS Yes en_US
ecO-OER.CVLP No en_US
ecO-OER.ItemType Learning Resource en_US
ecO-OER.MediaFormat PDF en_US
ecO-OER.VLS.cvlpSupported No en_US


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