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Unreal Engine 4 : Intermediate

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dc.contributor.author Centeno, Hector
dc.contributor.editor Centeno, Hector
dc.contributor.other Wei, Lulu
dc.contributor.other Sanchez, Raphael
dc.date.accessioned 2022-07-25T16:03:26Z
dc.date.available 2022-07-25T16:03:26Z
dc.date.issued 2022-03-31
dc.identifier 332942d9-5b32-4b4f-be1f-bdbe7006680d
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1563
dc.language.iso eng en_US
dc.relation.haspart Resource Files | https://ecampusontario-my.sharepoint.com/:f:/g/personal/library_ecampusontario_ca/Eg-pcBrBRNlIpwnY7IxW7EoBbzIziG4xuxryALk6RLl2BA?e=DI3rWs en_US
dc.rights CC BY-NC | https://creativecommons.org/licenses/by-nc/4.0/ en_US
dc.subject virtual-production en_US
dc.subject 3d en_US
dc.subject cinema en_US
dc.title Unreal Engine 4 : Intermediate en_US
dc.type Learning Object en_US
dcterms.accessRights Open Access en_US
dcterms.accessRights Open Access
dcterms.educationLevel College en_US
dcterms.educationLevel University - Undergraduate en_US
dcterms.educationLevel University - Graduate & Post-Graduate en_US
dcterms.educationLevel Adult and Continuing Education en_US
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=332942d9-5b32-4b4f-be1f-bdbe7006680d
dc.rights.holder York University en_US
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial Yes en_US
ecO-OER.ISNI 0000 0004 1936 9430 en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement No en_US
lrmi.learningResourceType Educational Unit en_US
lrmi.learningResourceType Educational Unit - Course en_US
lrmi.learningResourceType Educational Unit - Micro-Credential en_US
ecO-OER.POD.compatible No en_US
dc.description.abstract This course aims to provide a general overview of Unreal Engine as used in the Media Arts and Virtual Production, through the development of a simple project conceived and executed by media artist Hector Centeno. This course covers production paths that include the creation of virtual cinematography using tracked cameras (Simulcam) and real-time green screen compositing, specifically: how to set up a VCAM using Vive Trackers, baked lighting for scene optimization, general overview of the equipment and configuration for real-time compositing, and execution of a green screen based performance . Emphasis is placed on the use of the required techniques and processes that satisfy the desired artistic goals of the project, without attempting to explain every detail of the used tools. In this way, Media Artists desiring to incursion into using Unreal Engine for Virtual Production will get an overall sense of a simple process from beginning to end as experienced from the perspective of a creator. en_US
dc.subject.other Art & Design en_US
dc.subject.other Art & Design - Digital Arts en_US
dc.subject.other Art & Design - Visual Arts en_US
ecO-OER.VLS.projectID YORK-768 en_US
ecO-OER.VLS.Category Digital Content - Create Content for a Short-Duration  Learning Opportunity en_US
ecO-OER.VLS Yes en_US
ecO-OER.CVLP No en_US
ecO-OER.ItemType Short-Duration Learning en_US
ecO-OER.MediaFormat Video en_US
ecO-OER.VLS.cvlpSupported No en_US


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