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MarineXR : Ocean Education in Augmented Reality

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dc.contributor.author Mensink, Paul
dc.contributor.author Briona, Lisa
dc.contributor.author Decoito, Isha
dc.date.accessioned 2023-03-03T21:04:48Z
dc.date.available 2023-03-03T21:04:48Z
dc.date.issued 2023-02-28
dc.identifier 282d1a79-4f02-4863-a097-bfd812a76cc8
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1752
dc.description.sponsorship This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca. en_US
dc.language.iso eng en_US
dc.relation.isformatof https://marinexr.ca/ en_US
dc.rights CC BY-NC-ND | https://creativecommons.org/licenses/by-nc-nd/4.0/ en_US
dc.subject AR en_US
dc.subject ocean en_US
dc.subject biology en_US
dc.title MarineXR : Ocean Education in Augmented Reality en_US
dc.type Software en_US
dcterms.accessRights Open Access en_US
dcterms.accessRights Open Access
dcterms.educationLevel University - Undergraduate en_US
dcterms.educationLevel Adult and Continuing Education en_US
dcterms.educationLevel Other en_US
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=282d1a79-4f02-4863-a097-bfd812a76cc8
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial No en_US
ecO-OER.InstitutionalAffiliation Western University en_US
ecO-OER.ISNI 0000 0004 1936 8884 en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement No en_US
lrmi.learningResourceType Educational Unit en_US
lrmi.learningResourceType Educational Unit - Lesson en_US
lrmi.learningResourceType Interactive Activity en_US
lrmi.learningResourceType Interactive Activity - Extended Reality en_US
lrmi.learningResourceType Interactive Activity - Game/Serious Game en_US
lrmi.learningResourceType Interactive Activity - Participatory Learning en_US
lrmi.learningResourceType Assessment en_US
lrmi.learningResourceType Assessment - Self-Assessment/Practice en_US
lrmi.learningResourceType Assessment - Question Bank/Problem Set en_US
lrmi.learningResourceType Learning Resource en_US
lrmi.learningResourceType Learning Resource - Software en_US
ecO-OER.POD.compatible No en_US
dc.description.abstract The development of science education within our post-secondary institutions, including broadly building scientific literacy and inquiry for the purposes of creating well-rounded citizens, is of critical importance for both scientists and non-scientists alike. A transition to hybrid campuses must continue to engage students in science, especially those from diverse disciplinary backgrounds that see themselves less as science ‘people’ and report a lack of intrinsic motivation and engagement with STEM subject matter. Immersive technologies, such as augmented reality, have shown great promise in improving engagement with educational content. MarineXR is an augmented reality (AR) educational application focused on engaging all students in the nature of science conceptions, including the practice of science and scientists by fostering environmental awareness and responsibility through an ocean ecology focus. In partnership with Canadian educational technology company, EXAR Studios, we have created a fully immersive, multi-module ocean learning experience for integration into science curricula across Ontario. MarineXR is a freely available, fully immersive, augmented reality mobile application for both Apple and Android phones. MarineXR utilizes both ‘tap-to-place’ (user-defined) and real-time surface detection (via phone camera) to place 3D models in the user’s environment. We have developed two different ocean educational experiences within the app that demonstrate the effectiveness of two different technological approaches to using AR for education. Experience 1: Basking shark conservation Using the principles of gamification, simulation, role-playing and immersion students explore scientific concepts and collect real-time data, using an enticing case study showcasing Canada’s largest shark species, the basking shark. This experience takes students on an exploratory journey where they learn about basking shark biology and how scientists learn more about them. This experience features a guided narration (with closed captions) to gently walk users through the experience. Experience 2: Ocean species learning modules Our species learning modules use realistic and animated 3D representations of marine and freshwater species to teach students about their physiology, morphology and ecology. Species are grouped into modules according to the learning objectives (e.g., coral reef biodiversity) and each species includes interactive information pop-ups. Students can test their learning with formative assessment questions including multiple choice and true/false (correct and incorrect answer feedback provided). We have developed a range of 16 built-in modules covering topics such as coral bleaching, commercial fisheries and ocean plastic. Instructors have an opportunity to create their own modules through a web-based portal where they can select from over 100 marine species for their lessons. en_US
dc.subject.other Sciences en_US
dc.subject.other Sciences - Biology en_US
ecO-OER.VLS.projectID WEST-419 en_US
ecO-OER.VLS.Category Digital Content-XR - Technology Readiness Level (TRL) 8 en_US
ecO-OER.VLS Yes en_US
ecO-OER.CVLP No en_US
ecO-OER.ItemType Data/Dataset en_US
ecO-OER.ItemType Interactive Activity en_US
ecO-OER.ItemType Learning Resource en_US
ecO-OER.ItemType Simulation en_US
ecO-OER.MediaFormat HTML/XML en_US
ecO-OER.MediaFormat Image en_US
ecO-OER.MediaFormat PDF en_US
ecO-OER.MediaFormat Other en_US
ecO-OER.VLS.cvlpSupported No en_US


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