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Interprofessional practice and the vulnerable young adult client : An immersive virtual gaming simulation (IPP-VGS360°)

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dc.contributor.author Ellis, Wendy
dc.contributor.author Mastrilli, Paula
dc.contributor.author A’Court, Susan
dc.contributor.author Hanna, Elizabeth
dc.contributor.author Parker, Kate
dc.contributor.author Forcier, Lisa-Marie
dc.contributor.author Kennedy, Andrew
dc.contributor.author Pirner, Diane
dc.contributor.author Cosgrove, Caitlin
dc.contributor.other Malkova, Elena
dc.contributor.other Zegada, Stevan
dc.contributor.other Manish Anam, Mahek
dc.contributor.other Negi, Akshita
dc.contributor.other Byelskyy, Sasha
dc.contributor.other Fillion, Jean-Claude
dc.date.accessioned 2023-09-06T19:54:17Z
dc.date.available 2023-09-06T19:54:17Z
dc.date.issued 2023
dc.identifier a016473d-d9cc-4f51-8d99-d8326aefecd3
dc.identifier.uri https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/1890
dc.description.sponsorship This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca. en_US
dc.language.iso eng en_US
dc.relation.isformatof https://app.affinitylearning.ca/community/browse/918 en_US
dc.relation.ispartofseries https://openlibrary.ecampusontario.ca/item-details/#/ad9d3841-419a-40d6-9f08-0e52caea7b4a
dc.rights CC BY-SA | https://creativecommons.org/licenses/by-sa/4.0/ en_US
dc.title Interprofessional practice and the vulnerable young adult client : An immersive virtual gaming simulation (IPP-VGS360°) en_US
dc.type Learning Object en_US
dcterms.accessRights Open Access en_US
dcterms.educationLevel College en_US
dcterms.educationLevel University - Undergraduate en_US
dcterms.educationLevel Adult and Continuing Education en_US
dc.identifier.slug https://openlibrary.ecampusontario.ca/catalogue/item/?id=a016473d-d9cc-4f51-8d99-d8326aefecd3
dc.rights.holder Wendy Ellis en_US
ecO-OER.Adopted No en_US
ecO-OER.AncillaryMaterial Yes en_US
ecO-OER.InstitutionalAffiliation George Brown College en_US
ecO-OER.ISNI 0000 0001 0418 7624 en_US
ecO-OER.Reviewed No en_US
ecO-OER.AccessibilityStatement No en_US
lrmi.learningResourceType Instructional Object en_US
lrmi.learningResourceType Instructional Object - Teaching/Learning Strategy en_US
lrmi.learningResourceType Interactive Activity en_US
lrmi.learningResourceType Interactive Activity - Game/Serious Game en_US
lrmi.learningResourceType Interactive Activity - Participatory Learning en_US
lrmi.learningResourceType Learning Resource en_US
lrmi.learningResourceType Learning Resource - Reference Material en_US
ecO-OER.POD.compatible No en_US
dc.description.abstract This virtual gaming simulation (VGS) with 360° video integration is an Open Educational Resource (OER) accessible in both English and French language. This OER is grounded in the theoretical foundations of interprofessional practice (IPP). The IPP-VGS360° will prepare healthcare-related learners and professionals to recognize and respond to the needs of a vulnerable young adult seeking mental health support in a hospital setting. en_US
dc.subject.other Health Sciences en_US
dc.subject.other Health Sciences - Allied Health en_US
dc.subject.other Health Sciences - Medicine en_US
dc.subject.other Health Sciences - Nursing en_US
dc.subject.other Health Sciences - Psycho-Social Therapies en_US
ecO-OER.VLS.projectID GBRO-214 en_US
ecO-OER.VLS.Category Digital Content - Create a New Simulation, Serious Game or XR Experience en_US
ecO-OER.VLS Yes en_US
ecO-OER.CVLP No en_US
ecO-OER.ItemType Instructional Object en_US
ecO-OER.ItemType Interactive Activity en_US
ecO-OER.MediaFormat Other en_US
ecO-OER.VLS.cvlpSupported No en_US


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